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I heard other players who got into same exact situation, where the game punishes you for trusting its systems. I just had to bite the bullet and start from scratch with a different setup–that made the “unpassable” room ridiculously easy. Short of getting info from the Internet, I had no way of knowing that beforehand. After ~7 hours, I had to abandon my first playthrough, because I'd chosen a setup that made it impossible to pass a mandatory room. In practice, some combinations just don't work, and lure you into a dead end. In theory, that should allow you to tackle the game in many different styles. Here are a selected few: - S&S involves a huge amount of stats, skills, weapons, and items. It's marred by a number of regretful design decisions that add up to a laundry list of how *not* to design a game. Instead of being hard, however, Salt and Sanctuary choses to be insanely frustrating. It's actually on the easy side compared to the similarly inspired Hollow Knight, that I enjoyed immensely. Mind you, Salt and Sanctuary isn't an extremely though game. In any case, I felt relieved when I reached the credits and knew that I'll never play this game again. Maybe it was a sense of resentment so deep, that it could only be amended by the cathartic "Eat this!" of beating the final boss. Maybe it was the misguided idea that I payed for it, so I should beat it. I don't even know why I finished this game. Salt and Sanctuary is a Dark Souls-inspired 2D metroidvania, and one of the worst gaming experiences I ever had.
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